general

An introduction to using Delphi (ALMOST HERE)
An introduction to using Kylix

1 - The TImage Component - An introduction
2 - Moving an image around with the TImage component
3 - Stopping an image from moving off the screen
4 - A couple of tweaks
5 - Adding more players Part 1
5 - Adding more players Part 2
6 - The TTimer component
7 - AI: an introduction
8 - AI: The fly and the flower
9 - An introduction to tiled maps
10 - The usage of tiled maps
11 - Flicker-less animation Part 1
11 - Flicker-less animation Part 2
12 - Keyboard control
13 - Using the mouse Part 1
13 - Using the mouse Part 2 (ALMOST HERE)
14 - Scrolling around an image
15 - Scrolling around a tiled map (ALMOST HERE)

Making your code compatible with all versions of Delphi

delphix

How to install DelphiX

1: Using the keyboard and joystick
2: Making sound
3: Animation with DXDraw Part 1
3: Animation with DXDraw Part 2
3: Animation with DXDraw Part 3
4: Scrolling backgrounds with DXDraw Part 1
4: Scrolling backgrounds with DXDraw Part 2 (ALMOST HERE)
5: An introduction to the mouse

glscene

1: an introduction to glscene Part 1
1: an introduction to glscene Part 2

3d state engine delphi 3d developer studio 6.0

1: an introduction to 3d state Part 1
1: an introduction to 3d state Part 2

directX by Dmitry Pryadkin

Converting ASE ASCII data from 3DS Max to vertex coordinate data, to display 3D objects in Delphi

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[ all tutorials found at delphigamedev.com are Copyright © 2008 Ben Watt ]